Move from Maya to game engines such as Unity, Unreal or Autodesk Stingray with simplified and streamlined game exporter workflows.
Live-linking Maya and Stingray can update geometry, characters and camera position dynamically. Changes can be seen instantly in either tool, eliminating the need to re-export or manually replace assets in a scene.
Zero-out co-ordinates when moving objects or hierarchies to their origin. Achieve an even better level of detail (LOD) when changing lens length or field of view with the inclusion of screen-height percentage, in addition to distance from camera.
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