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UVs, normals and colour-per-vertex

Create and edit UVs, normals and colour-per-vertex (CPV) data with a streamlined creative texturing workflow. Software, interactive or in-game 3D rendering requires extra data. Multiple UV sets support separate texture co-ordinates for separate texture channels. Use a single mesh to represent multiple objects with per-instance UV sets. Multiple sets of animatable CPV, pre-lighting, user-defined normals and normal map generation are suitable for game design.

Streamlined workflow for creative texturing