Maya LT features

Maya® LT 3D game development software includes animation, rigging, modelling and lighting features for indie game creators to work faster and without creative limits.

3D modelling, UVs and textures

3D modelling tools

Produce realistic in-game characters, props and environments with sophisticated 3D modelling tools. (video: 1 min.)


UV editor

Quickly create and edit UV topology with artist-friendly tools and functionality. (video: 1.02 min.)


Shaders and materials

Create high-quality materials with shading or work with Allegorithmic Substance materials in Maya LT. (video: 1:09 min.)


Built-in sculpting tools

Use brush-based sculpting tools to perform high-level edits on your models without having to export to a different tool.


LOD tools for game model efficiency

Optimise content for mobile devices with polygon reduction, data cleanup, blind data tagging and level-of-detail tools.


Physically based shader materials

Use ShaderFX to create high-quality physically based shader materials within Maya LT.


Lighting and texture baking

Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture or vertex maps.


Modelling improvements

Make modelling more efficient with quad draw, multi-cut, bevel and symmetry enhancements.


3D animation and rigging

3D animation tools

Animate and rig characters and objects for your game. (video: 1.02 min.)


Shape editor

Gain more control with shape authoring tools as you create, tweak and correct animations in a detailed way. (video: 3.16 min.)


Time editor

Make non-destructive, clip-based non-linear edits using a familiar user interface for working with scene objects.


Graph editor

Edit animation keys using a powerful editor.


HumanIK-based Quick Rig tool

Automatically generate and place HumanIK rigs.


Geodesic Voxel binding

Bind modelled geometry to skeletons faster, often with just a few clicks.


Bake Deformer tool

Bake complex rigs containing multiple layers of skinning and deformers, down to a single skin cluster.


Indie game workflows

Game Exporter tool

Customise and save export settings for model and animation data to keep 3D assets consistent for use in-engine. (video: 1.15 min.)


Send to Mudbox

Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT. (video: 1:12 min.)


MEL scripting

Simplify and customise your workflow with Maya Embedded Language (MEL) scripting. (video: 1 min.)


Send to Unity or Unreal

Directly export your work from Maya LT to Unity and Unreal Engine.


Workspaces

Quickly switch between customised UI layouts or task-specific UI presets through a simple dropdown menu.


Creative Market integration

Search, browse and buy 3D content on the Creative Market directly from Maya LT.


Viewport improvements

Preview real-time results with an enhanced viewport that includes a simplified displacement workflow and support for complex shading.


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