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Pay as you go for access to the latest version of Maya with lower up-front cost, 1-on-1 web support and preceding version use. Learn more. |
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Quarterly
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Annual
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Multi-year (2 years)
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Multi-year (3 years)
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Sculpting toolset |
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Enhanced poly-modelling workflows |
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Polygon and subdivision mesh modelling |
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Primitive creation |
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Mesh creation tools |
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Polygon/mesh refinement tools |
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Polygon reduction tool |
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Edge and ring loops |
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NEX accelerated modelling workflow |
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OpenSubdiv support |
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Topology-based symmetry tools |
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Quad draw tool |
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Multicut tool |
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Brush-based sculpt geometry tool |
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Paint selection |
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UV workflows |
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UVs, normal and colour per vertex (CPV) |
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Multiple UV set support |
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Per-instance UV sets |
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Unfold 3D integration |
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Multiple sets/colour per vertex |
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3D paint tool (texture) |
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Substance procedural textures library |
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2D and 3D procedural textures |
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PSD file support |
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Transfer maps |
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Turtle texture baking |
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Parallel rig evaluation |
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Keyframe animation |
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Graph and dope sheet editors |
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Animation layers |
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Trax non-linear animation editor |
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Set driven key tool |
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Editable motion trails |
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ATOM animation file save and load |
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Point constraints |
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Aim constraints |
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Orient constraints |
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Scale constraints |
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Parent constraints |
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Geometry constraints |
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Normal constraints |
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Straight constraints |
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Pole vector constraints |
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HumanIK full-body animation system |
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Built-in Spline IK, Spring IK |
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Live animation retargeting |
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Delta Mush deformer |
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Non-linear deformer |
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Lattice deformer |
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Blendshape deformer |
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Wrap deformer |
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Sculpt deformer |
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Soft modification deformer |
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Cluster deformer |
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Jiggle deformer |
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Wire deformer |
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Point on curve deformer |
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Wrinkle deformer |
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Texture deformer |
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Shrink wrap deformer |
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Geodesic Voxel skinning |
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Heat mat skinning |
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Paint skin weights |
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Substitute geometry tool |
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Maya muscle deformation system |
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Multicamera layout and management tools |
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Sequencer playlist clip editing |
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Draw in viewport |
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Store pencil strokes |
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Performance mark-up |
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Arnold renderer |
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Vector renderer |
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Hardware render window |
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Turtle renderer |
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Interactive photorealistic renderer (IPR) |
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Hypershade and Visor tools |
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ShaderFX |
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Colour management |
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Bifrost procedural effects platform |
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Adaptive foam in Bifrost |
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Guided Simulation in Bifrost |
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Adaptive Aero solver in Bifrost |
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Open procedural graph for Bifrost |
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XGen arbitrary primitive generator |
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Maya Fluid Effects |
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Maya Fur |
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Maya nHair |
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Maya nParticles |
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Maya nCloth |
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Rigid and soft-body dynamics |
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Bullet physics |
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NVIDIA PhysX integration
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MEL scripting |
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Python scripting |
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Write custom plug-ins with SDK |
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Create custom Maya objects |
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Customise UI for proprietary tools |
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Microsoft .NET API support |
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Load third-party plug-ins and tools |
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Write custom objects and plug-ins using Maya C++ API |
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Create custom UI tools using Qt development framework |
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Viewport 2.0 API |
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Send to Unity export |
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Send to Unreal export |
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Send to Mudbox export |
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Game export tool |
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Cloud integration |
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View and edit node relationships |
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Segment scenes |
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Group nodes for user-specific views |
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Modify modelled data without rebuilding |
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Read/write Alembic framework format |
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