Access a suite of features to build your next game.
Reduce complex and high-resolution assets or traditional modelling work by automatically reconstructing polygonal mesh data as clean, quad-based topology with uncompromising accuracy.
Conceptualise, iterate and explore design ideas using a range of industry-defining modifiers that can non-destructively enhance your creations with ease.
Create sophisticated motion systems for rigged characters including deformations that deliver lifelike performances.
Create, view and modify animation curves using a graphical representation of scene animation.
Create physically accurate and incredibly detailed simulations in a single visual procedural programming environment.
Stream animation data from Maya to Unreal in real time with the Unreal Live Link for Maya plug-in.
Switch between and combine different takes into a single animation with clip-blending and nonlinear animation.
Review animations faster and produce fewer playblasts with parallel evaluation, GPU accelerated deformers and background caching.
3DS MAX, MAYA, MOTIONBUILDER, MUDBOX
Extend capabilities with support for powerful third-party plug-ins.
Create great-looking effects, such as explosions and dust storms, right out of the box with prebuilt graphs.
Render volumes that closely match Arnold renderings directly in the viewport with NanoVTT.
Interactive hair grooming
Use powerful interactive groom tools to create realistic hair and fur for your characters.
Graph shading networks and create materials for USD objects with an artist-friendly look development system.
Switch seamlessly between CPU and GPU rendering.
Standard Surface shader
Produce a wide range of materials and looks with this energy-saving, physically based uber shader.
Use Bloom, Light Mixer, Noice and OptiX denoiser imagers to control lighting effects and automatically denoise after each render.
Flexible and extensible API
Integrate Arnold into external applications and create custom shaders, cameras, light filters and output drivers.
Universal Scene Description (USD) support
Maximise the power of USD with Arnold in production scenarios.
Load and edit massive data sets in a matter of seconds using USD.
3DS MAX, MAYA
Import USD data as native Maya or 3ds Max data and export native Maya or 3ds Max data as USD data.
See quick previews of USD scene structure using the Hierarchy View window.
Open source and fully customisable
The USD plug-ins for Maya, Bifrost and Arnold are available as open-source projects for studios to customise as needed.
3DS MAX, MAYA, MOTIONBUILDER
Create scripts and write plug-ins using Python 3.
3DS MAX, ARNOLD, MAYA, MOTIONBUILDER, MUDBOX
Customise how software looks and works to suit your pipeline.
Scene Assembly tools
3DS MAX, MAYA
Create large, complex worlds more easily and manage production assets as discrete elements.
3DS MAX, MAYA
Use scene security tools to protect your work against malicious scripts that could be part of scene files.
Publish assets from your 3ds Max scene to glTF for use in web applications, online stores, browser games and other online outlets.