Procedural World Building with Bifrost and Arnold

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Date/Time: 11th January 2022 | 3-4pm

Know how you can capture and convert real life data into 3D asset & further develop a scattering tool using Bifrost’s procedural workflow and rendered out with Arnold7.

In this session you will learn how to seamlessly create a workflow between Autodesk’s ReCap™ Pro 3D scanning software to:

  • Transform the physical world into a digital assets
  • Combine it with Maya’s node based Procedural FX tool to create your own node-based framework for building custom effects, including smoke, fire, explosions, sand, snow, instances, and more.
  • Preview the results directly in the viewport, and render with Arnold for Maya.

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